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Old 03-13-2009, 03:18 PM   #1
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7 Weeks (more theme than scenario)

Tensions between world superpowers have always been high, but nothing dramatic ever happened. The US has always sat high on its throne of Democracy and military strength as China and Russia sat below brooding. Nobody expected Korea to strike first.

It wasn't long after the first missiles started to fly before the sky grew dark with haze and ash. In a matter of hours, civilization as we know it was reduced to ruins.

It's been 7 weeks.

Without a strong government to maintain order, the chaos erupted in the streets. Those not badly injured took matters into their own hands and formed factions, fighting for basics like food, water and medicine. With most of its forces deployed elsewhere, the US military was unable to provide a sufficient force to combat these tribal factions, and without logistical support, help was not on the way. The task of establishing order was left to local departments, from the national guard to local police departments, but it was not enough to keep the factions of "Free Citizens" from fighting back.

---

Apocalyptic situations are something I've always loved. The decrepit sense of desperation, the unique ingenuity and diplomacy, the disturbing proximity to home. This is done all the time in video games, probably because they too have grown bored of the standard, "generic military A fights generic military B."

This is less of a specific scenario, and more of a setting; a set of guidelines to try and achieve this effect. Many of the standard scenarios would still apply, just names and specifics might change. Instead of a container of weapons, it might be a container of radiation medication. You might capture a water pumping station instead of a generic bunker, etc. This theme would also require the proper attire...

- No weapon restrictions. (Mismatched weapons might even add to the theme)

For the factions (could be multiple)
- Preferably no camo or distinctly military apparel (these are civilians)
- Civilian clothes or outdoorsman equipment (Think what you would wear if you weren't prepared)
- Duct tape (Make things look dirty and broken)

For the "Force" (federal branches)
- Uniform-ish
- Slightly more professional looking weapons
- Urban warfare equipment (even though we're fighting in the woods)
- The word "POLICE" somewhere visible on the torso

I'm still trying to figure out how to bring the apocalypse theme into Airsoft without making it unnecessarily costly for the players, so I'm open to suggestions. Perhaps no government at all, and just waring factions could make clothing easier to come by, but would make team discrimination more difficult.

I'd say the inspiration here is split between Half Life 2, Fallout 3, Mad Max, Terminator, STALKER... (Geez, this apocalypse theme is everywhere!)
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Old 03-14-2009, 12:26 AM   #2
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Why not add some things from Apocalypse Now. It's not just the factions, but the faction is commanded by a small group of american soldiers who claim the rest of the world has been destroyed and that they are godly figures. Then another small group is moving accross linglestown paintball or poco loco (i mean all the way accross) eliminating small patrol teams that respawn at the main place 2 times each. when the "good guys" get there they must eliminate the leaders of the faction. Then they move back accross with the small patrols setup in the same areas and the rest of the faction behind them so it becomes twice as hard when the main objective is complete. The faction also can have the option to throw nerf soft footballs or some soft found object which represent rocks. If the soldiers are "stoned" while reloading they are wounded and have to be dragged to the soldiers starting point. My addition is inspired by doomsday, apocalypse now, and the scene in black hawk down where the spec ops sniper guys get stoned to death trying to save the pilot.
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Old 03-14-2009, 08:00 PM   #3
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Sounds like a good idea to me. How would a scenario play out?
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Old 03-15-2009, 11:57 PM   #4
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I was thinking of a scenario to fit this. How about what was left of a spec ops or police team went into hiding to save themselves. They hid in (for cqb/urban) an empty part of a city or for woodland the mountains or deep woods. Then as the food supplies ran low the factions sent a search team to the mountains to hunt. But they clashed with the surviving law enforcement.

It works out so the law enforcement/military wears digital camo(marpat/acu) and "tribes" wear woodland and plain clothes. To make it longer the enemy gets 8 respawns from the safe zone, respawning as soon the whole team gets killed. However to make it more fair 1/2 of the tribes side that has a sidearm can only use the sidearm until the last team respawn.
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Old 04-10-2009, 02:49 PM   #5
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There was a old role playing game made by GDW in 1984 titled Twilight 2000: Twilight 2000 is a role-playing game set in the aftermath of World War III (the "Twilight War"). The premise is that the United States/NATO and the Soviet Union/Warsaw Pact have fought a (limited) nuclear war with all its consequences. Characters in the game are survivors of the war. This game was revised twice with one add on MERC 2000

WIKI This old games source materials may help you out in regards to missions, scenarios and objectives some of which cold be adapted to airsoft. Some ideas to pursue. Scavenging fuel equipment and ammunition and supplies. Rogue units, pirates and nomadic raiders, poisonous or irradiated zones, Setting up "kingdoms" with black markets but led by despots. Do some searching on the old game title I am sure that all sorts of source material will reveal it self.

Start your search here
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