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Old 07-02-2009, 01:20 AM   #1
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Insurgency

I thought maybe this type of game scenario could work at PL, or LP.

Basically the idea is pretty simple, Insurgents have accumulated large shipments of weapon cashes in the city of Jabal. They plan to distribute small arms, RPGs, and other weapons to neighboring cities to aid there fellow allies. U.S forces are being deployed from a captured airfield, and are sent into Jabal to eliminate the cashes, and any enemies they encounter.

Teams:
U.S forces
will have a Commander
No weapon restrictions
Must have cammo Bdus no solid colors
Team will be broken into squads with squad leaders

Terrorists
Will have a Leader
must have solid color clothing, no bdus of any kind, or cammo. Must have a terrorist or contractor look.
no weapon restrictions
Terrorists will be broken into cells with cell leaders. There will also be collaborators who are unarmed civillians assisting the terrorists.


Terrorists will be split up into different Cells (squads). Some squads will be in charge of setting up/defending cashes, and some will be distracting the US forces. Collaborators will be unarmed, with a radio and Intel. There job is to provide each cell with the US movements. The collaborators will be instructed to be in the open so its harder for the US to capture them. This way they will have to expose themselves in order to capture you. If the Collaborator is "arrested" he/she will give the US Squad leader the Intel, and go back to respawn. I will cover how to arrest, and what Intel is after I explain the terrorist role. The cache will be three milk crates with a cover over it. This will be a simple set up so a Cell can quickly set up the cache quick and easy. Near the Cache ( a good distance away) will be a respawn. This will be a backpack, again to be easy to carry. This will provide the Terrorists to quickly respawn back to defend the cache. The enemy can destroy the respawn. I will get to that soon. When a cash is destroyed the cell protecting it will report back to main base. Then they will receive a new cash and locations on where to put it. You will gain points if you are able to hold a cache for 10 minutes. You gain More points in increments of 10 minutes. You also gain points of civilians are shot.

Us forces will start at the safe zone. They will have no Intel, and will go into the field blind. There goal is to search the field and capture the collaborators (civilians). In order to capture a civilian you must tag them with a knife. The civilians can only walk to make it easier for the US to arrest them. If a US squad captures a civilian they will receive Intel. it may be bogus, or good Intel so they must be careful. You can pass the Intel to other squads as well. If you find a cash you will need to destroy it. In order to destroy it you will have to drop a tennis ball into one of the crates. This will act as an incendiary grenade. When you do you can move onto a new location. If you spot an enemy respawn, you can knife it. When you knife it, open the bag and pull out a red cloth. this will represent that the respawn is taken, and any terrorist who walks upon it will know (because it will be briefed before the game) and have to report back to main base. You will gain points for capturing cashes, rallies, and civilians. You will loose points for shooting civilians.

This would be a big game and the Us forces will have the whole day to find and destroy all cashes.
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Old 07-02-2009, 09:29 AM   #2
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Great idea!
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Old 07-02-2009, 11:16 AM   #3
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I see you've been playing lots of Project Reality

I don't know how well the rallys will work, it seems like you'd need a game control person to have to tell you when you were far enough away. Same goes for points for civilians being shot.

While I wouldn't mind being a collaboroator, I'm not sure many would, pretty much being without trigger time for an entire day, being chased by guys with knives, and having to know things. Maybe have them carry a stack of cards that are the intel points, bogus or real, that give you map coordinates of the cache.
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Old 07-02-2009, 11:17 AM   #4
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I like it, sounds like the breifing would take awhile and it might be harder for some people to comprehend but well put together. The collaborators definately put a nice twist on it.
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Old 07-02-2009, 11:20 AM   #5
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i like it... if its ok with staff and it gets the green light, let me know and i can help with what ever.
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Old 07-02-2009, 11:31 AM   #6
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Someone's been playing Project Reality

Only minor bits I see are that people might not want to play as civilians, because no trigger time and beoing chased around. Another thing is, to make the intel points thing easier is maybe the civilians carry around a deck or cards that have map coordinates for fake or real caches. That might make both teams lives a bit easier.
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Old 07-02-2009, 12:05 PM   #7
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It seems like a good scenario except the fact that the civilians are not allowed to run. That kinda takes the thrill an fun out of it. But great idea though.
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Old 07-06-2009, 08:58 PM   #8
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I understand that some people may not want to be collaborators. I was thinking that people can take turns so everyone gets trigger time. I remember a big game way back they has people act as civilians and they had a good amount of people play that role. If the game ever comes into reality I think there will be people that will step up to it. The rally points will just be back packs placed near the cash locations. The Cell leaders will be instructed how and where to place the rally. Another idea is to instruct the Cell leaders to set up a rally near the cashe, and the Cell leaders squad will have 3 re-spawns each there. If a player reaches the limit they report back to Terrorist base. We could even eliminate rallys entirely as well.
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Old 02-08-2010, 09:40 PM   #9
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Well, for the civilians (I don't know if you'd want this) but maybe you could arm them with springer pistols? Not too heavy, or easy to use in desperate situations, but still, you got a trigger that can kill in your hands.
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Old 04-29-2011, 04:01 PM   #10
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Interesting concept bro...

It could work, but there are some things that can be altered/added.

What if the scenario was based on a joint effort between US and NATO
forces who are monitoring the Sugan Valley of jabal. Both forces have
outposts along the Sugan Valley and conduct joint peacekeeping missions
along the nearby villages. Local elders have come forth willingly to provide
intel of what appears to be a resupply of arms for a nearby terriost faction
already in effect. They have begun to dispurse weapon caches in several
villages along the valley for what is said to be a resupply. This resupply is
for sub terriost cells not attached to major terriost groups in an attempt to
create a massave jihad against the US and NATO outposts. These caches
must be found and destroyed before they are in the hands of this insurgency.

The only addition for the teams would only be the Nato forces which can wear
any non us cammo such as flecktarn.

I like the idea of having collaborators. I think it would work if they are made of
friends of airsofters who dont play airsoft or airsofters girlfriends. It would be a
good way for them to see what its like to play airsoft and may sway them to get
into the sport.

As for the caches, I like the milk crates idea. My twist on the idea is to have two kinds of caches. The Milk crates will have fake rpg rounds and springer aks in them. They will be worth 10 points and act a a platoon respawn. The second kind will be ammo boxes with c4 around them. They will be worth 20 points as they will be harder to find.

Instead of a tennisball make it a redbull can spraypainted in red for the incendiary grenade

Also i thought the game could be a push point style scenario where the caches are where the terriost platoons spawn from and the US and Nato forces spawn from an outpost either
the guns at pl or the trenches at lp. When a main cache is destroyed, that platoon will have to respawn at another platoons respawn. That will do two things....

1. give the us and nato forces more ground and close in on the other caches.
2. make it harder for the us and nato forces to find and destroy the next caches.

oh by the way the large caches that act as respawns will be color coded for each platoon.

I also noticed that your idea seems to be designed where the terriosts lose no matter what.

I think that there should be a time frame for how long the us and nato forces need
to find the caches. When that time frame runs out the scenario changes as the terriosts load up and combine their forces as the story goes. Then the us and nato forces have to defend their outposts. That would be more exciting and fair for both teams.
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Old 04-29-2011, 06:19 PM   #11
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I actually really Like this idea.

Dealing with the frustrations of little Intel and annoying civilians seems to be both realistic and fun to me. I'd be a civilian for part of the day for sure. If i may offer my humble opinions...


  • Perhaps Tan/Green for the uniforms. In my opinion that works well for big games and OP's. And this seems like it would be a pretty large event.

  • Perhaps the caches should be static objectives that can be taken and retaken throughout the day instead of being destroyed... Much less organization to be taken care of. Every hour, the number of crates possessed by each team will score X points. Coalition held caches will be removed after 2 coalition scores on them. Coalition troops will continue to score on these objectives every scoring cycle after they are removed, compensating for the high number of insurgent points at the beginning of the day. Re-spawns would work the same way as mentioned and destroying them would give coalition troops the upper hand, as it will be much more difficult for insurgents to capture the caches with no re-spawn point. Insurgents will score lots of points at the beginning of the day, but towards the end, i predict that coalition forces will control more of them.

  • The civilians getting shot makes a lot of sense. Perhaps to add "Rules of Engagement" The shooter of the civilian would have to re-spawn to add realism (removed from combat zone and prosecuted, all that nonsense). Shooting Civies is BAD! If not Both penalties, one or the other is more than sufficient.

  • Civilians should be able to run... More realistic and a good chase would be entertaining.

  • The Intel setup is a bit sketchy. Although this does give a good reward for capturing a collaborator, it does not make sense in context that these individuals would readily give up good intelligence. I propose that they should be given Bad Intel at a much higher rate than good Intel. However good Intel could be a map with several cache locations marked. Bad Intel would consist of maps intentionally falsified to mislead coalition troops into traps and such. Perhaps crates could even be set up as IEDs with a special marking that kills the person who attempts to disable it. I know this would be complex to organize, but i feel it would be worth it in the end.
just my .02. I really like this scenario and am looking forward to hopefully playing it.
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Old 04-29-2011, 11:58 PM   #12
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Quote:
Originally Posted by jackknrsh7 View Post
[color=pink]I[*] Civilians should be able to run... More realistic and a good chase would be entertaining. [/list]
  • The Intel setup is a bit sketchy. Although this does give a good reward for capturing a collaborator, it does not make sense in context that these individuals would readily give up good intelligence. I propose that they should be given Bad Intel at a much higher rate than good Intel. However good Intel could be a map with several cache locations marked. Bad Intel would consist of maps intentionally falsified to mislead coalition troops into traps and such. Perhaps crates could even be set up as IEDs with a special marking that kills the person who attempts to disable it. I know this would be complex to organize, but i feel it would be worth it in the end.
just my .02. I really like this scenario and am looking forward to hopefully playing it.
Well the idea of People chasing people is a fail/ if at Poco Loco I see giant rocks destroying peoples' knees and faces as they play tag with $100s strapped to their body.

Civilians should have their own part in the game. Free to walk about and some maybe 1/2 and 1/2 have seperate missions. 1/2 to help USA other 1/2 too hinder Seperate mission cards that they only know about. They can get "points" by surviving and aiding what ever side they need to air.

US wants to capture/ intirigate all to learn inteligence false or true
Insurgants want to kill the US Supporters and should be allowed to gun down civilians trying to help. (come on who really doesn't want to mow down people who are unarmed?)
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