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Old 03-01-2009, 04:51 PM   #1
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Skirmish POW Camp Liberation version 1

Ok here goes.

Allies/U.N./Good Guys
OBJECTIVE: Rescue the Prisoners at least 3 or more to win.

Marines

The Normal Infantry of the Allies call them what you want. They can use any AEG have as much ammo as they can carry. They have 3 respawns and can use any camo. They respawn far out of shooting distance from the castle/fortress. There is an enemy outpost in between the Allied respawn and the Castle/Fortress. The Enemy can occuppy the outpost at the beginning of the game.
For example at LP The terrorists would respawn at the castle the outpost would be that eletric tower thing and the Allied respawn would be little bagdad.

Marine P.O.W.s

They start in the Castle and are armed with rubber knifes (borrowed ones doesnt matter). There should be atleast 4 or more POWs. No more than 8 for small games.
They MUST have full face protection. They can only be shot if they attempt to kill a guard (armed with a pistol) or attemt to run. So if they behave they will never be shot. If they killed a guard or are on the run they must avoid the Normal Terrorist Soldiers because they have AEGs. P.O.W.s can knife Normal Terrorist soldiers but run the risk of being blasted at close range. While they're on the run they're main objective is to make it to the frontlines unseen.

Terrorists/Axis/Bad Guys
OBJECTIVE: Hold on to OutPost as long as possible. Hold off Allied Rescue attempt. Keep POWs alive for questioning, Kill them only if they Run or Rebel.

Terrorist Guard
There can be as many Guards as the terrorists can spare. Guards keep the POWs in a room/area. They have No respawns and must stay at the castle/fortress and guard the POWs. They only have have a Pistol to kill a running/rebeling POWs. Guards should be the last people left if the Normal Terrorist soldiers run out of respawns. Then They can fight off the Allies or Surrender.

Normal Terrorist Soldier

Armed with any AEG with as much ammo as he can carry. They have 3 Respawns at the Castle/Fortress. Basically Hold on to the Outpost And Repel the Allied rescue attempt. Terrorists Soldiers should'nt wander further than the Outpost. There should be an even number of Marines. There is no Time limit.

So I'm sure I forgot somthing but thats what I came up with feel free to ask questions or add stuff I hope to see this played somtime.
/I call being a POW!!
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Old 03-01-2009, 07:15 PM   #2
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What happens if the castle/fortress is overrun and terrorists still have respawns and they bring the POW's with them? Where would they go and how do the "good guys" respond?
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Old 03-01-2009, 08:02 PM   #3
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Me and P90airsoft found a problem and an answer via AIM.
Ok what if the Allies take the Castle and the terrorists are forced to fall back into the woods with the POWs. Where would the terrorists respawn now?! Well they'll just be on hold until the terrorists still in combat are able to recapture the castle. Once the terrorists have recaptured the castle the Dead terrorists waiting to respawn can respawn.
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Old 03-02-2009, 11:48 AM   #4
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How about when you lose your respawn, you lose your ability to respawn?
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Old 03-02-2009, 12:06 PM   #5
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Quote:
Originally Posted by Palafoxx View Post
How about when you lose your respawn, you lose your ability to respawn?

QFT. Common practice at C3 games. You lose your spawn point, you lose your respawns.
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