The c3 group have posted up the skirmish rules below. We've spent a lot of time working on them, please read them over and help us out by pointing out any glaring errors or missing sections, as well as general opinions.
It can be pretty much summed up in six words: "use common sense and be safe". It's verbose and attempts to close any grey areas that may give rise to an argument. We hope we've eliminated a lot of the wiggle room, especially in the "Rogue Spear" rules, armor, and respawns, which are critical to game balance.
Skirmish Rules
c3 rules, guide, and safety information
Long, boring edition
Version 1.5
UPDATED: June 22, 2008
Introduction
Violation of the rules will result in one warning, then ejection for the day without refund.
REPEATED violations will result in banishment from games.
Safety
Safety is of utmost importance! Should any unsafe situation occur, the result must be an immediate cease fire, to be signaled by the words, "CEASE FIRE'' or 3 distinct whistle blasts. Any player may call a cease-fire at any time for safety reasons. If you see another player with their eye protection off, you must call a cease fire.
Eye protection must be worn at all times on the field. The only time you can remove your goggles is at the designated safe area. Do NOT remove your goggles at any time, this includes to wipe them down or to reduce fogging! It's required to use ANSI Z87.1 or better full sealing goggles.
**Eye protection is one area in which you shouldn't try and cut corners. Lab goggles, shooting glasses, and US style dust goggles do not offer the protection that a fully sealing, ANSI Z87.1 rated goggle will offer. Paintball masks can be had for under $20 at Wal-Mart and eyes do not grow back.
There shall be no violent physical contact of any kind on the field.
No blind firing! You must have your eyes on your target when firing. Accidents have occurred with players with their goggles off, or upgraded guns firing into someone's face at close range. Be sure of your target at all times.
As always, respect other players and non-combatants at all times, and use common sense.
The Safe Zone
When in the safe zone, all weapons must be safed: magazine out, safety on, and PAINTBALL barrelsock on. Sidearms must be holstered. If you do not have a PAINTBALL barrel blocker, you must purchase, rent one or put away your weapon.
You may only ready your weapon when entering the playing field. When traveling on common trails between games must have your weapon safe.
When entering the safe zone, you must remove the magazine and clear the chamber. BBs may remain in the hop chamber even if the magazine is removed! Point your gun in a safe direction and fire a few times on semi-auto. Finally, place the Paintball barrelsock device in place.
Only a paintball barrel cover is acceptable. No socks, no red dust covers, just a paintball barrel cover.
Prohibited Items
Any real firearms, knives, swords, ninja stars, bludgeons, cudgels, table legs, tripwire, pungee sticks, death pits, etc.
No pyrotechnics of any kind are allowed.
No tripwires of any kind are allowed.
No Paintball equipment, such as paint grenades, are allowed. (smoke grenades and goggles do not fall under this category)
The Game
Games are preceded by a briefing describing the goals and special rules, such as medic and respawn restrictions.
Three whistle blasts, or the words "Cease Fire" three times, always signifies an immediate cease fire and end of game. At this time, you should immediately clear your weapon's chamber, and put your weapon on "Safe".
During play, always remember that airsoft is a game of honor. Give suspect hits the benefit of the doubt and call yourself out. Remember that getting revenge on a cheater by not calling your own hits doesn't work- all you do is end up annoying everyone around you. And always keep in mind that airsoft is inherently inaccurate and sometimes deceptive: not all of your shots may have landed. If there is any concern about cheating, inform a C3 Staff Member
The c3 game organizers may remind you to call your hits at any time.
Do not attempt to borrow anyone else's equipment without their express approval, even if they are dead and you are not.
Hits
During our weekly games, we play by a "area damage" rule system dubbed: "Rogue Spear Rules''.
Rogue Spear Rules works in the following way:
- DEAD MEN TELL NO TALES. When you are killed, you are not allowed to give ANY tactical information to your team or enemy. This includes something as simple as "I just got shot from behind!"
- A single BB (read: not a burst) to your ARM or LEG renders that appendage useless. Meaning you cannot use that appendage(for game mechanics and basic movement) until you respawn or the game is over.
If you are shot in the leg, you are expected to hobble and limp on the "good leg". If you are shot in the arm, you cannot use your arm to aim or hold your weapon. You CAN use your other hand to reload and/or cock your weapon.
If at anytime after you have taken a hit to your appendage, that you take another BB, you are considered to "bleed out" and immediately die. (read: it kills you).
For example, if you take one BB in your left arm, you can not use that arm until you respawn. If you take a BB then in your RIGHT arm, you are still alive, you are just armless. If you then take a BB to either appendage, you are considered dead.
The same goes for the legs.
- A burst, to any part of your body, is considered an instant death.
- A single BB to your TORSO or HEAD is considered an instant death. Please be respectful to your victim, however, and avoid aiming for the head at all times. Shots to the face hurt, and dentist bills are expensive.
- Simulated Body Armor allows for one and ONLY one hit on the covered body part. After which, it is considered cracked and useless. Simulated body armor is only considered if the gear replicates real life body armor. Plate Carriers, Flak Jackets, Kevlar Helmets and Vests, etc are the only things applicable as body armor.
**SpecOps style helmets, such as Bolle, Pro Tech, and others are not armor.
For example, if you wear a Kevlar helmet, and take a single BB to the helmet, you are still alive, but the armor will not work twice. If you take another BB to the head, you are considered killed.
Tact Vests are NOT considered body armor.
- A single BB hit to your weapon renders your weapon useless. If your weapon is hit again, it is considered an extension of you, and counts as a hit to your person.
- A BB to your gear, such magazine pouches, hat brims or canteens, are considered hits to your person.
- A Burst to your gear or gun, no matter where they are located on your person, is considered an instant death.
The hit system we use for Big Games and Events is the One Shot - One Kill Rule Set.
One Shot- One Kill works in the following way.
- DEAD MEN TELL NO TALES. When you are killed, you are not allowed to give ANY tactical information to your team or enemy. This includes something as simple as "I just got shot from behind!"
- A Single BB to any part of the body is considered an instant death. This includes fingers, shoe tips, gear such as magazine pouches, and clothing worn on your persone
- A single BB hit to your weapon renders it useless. A second hit is a death.
- Body Armor, unless specifically stated otherwise, is considered non-applicable.
Medic Rules are usually in effect during Events and Big Games, and can also be used during weekly games on occasion. While at weekly games the medic rules may vary, at Events and Big Games, they will stay consistent.
The Medic Rules work in the following way:
- HIT PLAYERS TELL NO TALES. If a player is hit, and calls for a medic, they can ONLY call for a medic OR can only say whether or not it is safe for the medic to approach without getting themselves killed.
No detailed tactical information aside from this is allowed, and this communication is to be only between a medic and the hit player.
- Medic will carry a medic bag that will contain bandages. 1 Bandage = 1 Medkit
- The medic will 1) Run over to wounded. 2)Pull ONE bandage from medic bag. 3) tie bandage around any appendage (tying it loosely so it doesn't cut off circulation)
- A soldier can only be healed once per "life span".
- If the soldier is shot while the medic is healing them, they are dead and bandage is wasted.
- If medic gets hit, he follows standard rules and is wounded
- Medics can be healed by others (following the same process as mentioned earlier)
Detention
Some game scenarios will allow players to be detained. You may not use handcuffs of any type to secure a prisoner. Rope, gently tied, or zip-ties, again gently secured, are the only means of detaining a player. If using zip-ties, a safe means of cutting them off that is not a knife must be available.
You may never detain a player against their will, they must always allow it beforehand.
Knife Kills
The only melee weapon allowed at c3Airsoft is a SOFT Rubber knife. If it does not easily bend, it is prohibited.
A touch to any part of a players body by a soft rubber knife is considered a kill. This includes fingers or boots.
Knives cannot be thrown.
Surrender
C3airsoft no longer uses the surrender rule. Please see "Sudden Close Contact" below.
Sudden Close Contact
If two or more players suddenly find themselves surprised and in close contact, for example, two players on opposing sides accidentally use the same log for cover, they may either call both of themselves out or each leave in an opposite direction, to avoid possible close quarter and dangerous hits.
Death
When you are eliminated, you may not relay any information to any other active player, except for the fact that you are dead.
When eliminated, at your discretion, you may feign real death for added realism. To do this, simply lie down and stop moving. After a suitable amount of time, or when the battle has moved out of the general area, or if you become too uncomfortable, you may exit the playing area.
When feigning death you may be shot repeatedly, since players might not know that you are eliminated. You can signal to them that you are out by raising a hand and calling "HIT!''. Or by placing a red rag on your head. If it continues or becomes too irritating you may exit the playing area.
If you do not want to feign death, simply call "HIT!'' in a loud voice, and exit the playing area.
When exiting the combat zone, be mindful of fire fights and soon-to-be fire fights. Avoid them. It is not the shooters job to make sure you're clear before they open fire, it's yours.
Respawn
Most games will utilize respawns so that players can come back into the game after they have been eliminated. Typically respawns are limited in number, and you can only come back into play a certain number of times. There are four types of respawns:
Instant
After you are eliminated, you walk to the respawn point and come back into play.
Timed by clock
After you are eliminated, you walk to the respawn point and wait for a certain time to pass, typically when the last digit of the time is a 0 or a 5. Groups of people waiting must agree to use one watch, using more than one watch each off by 1 minute to increase respawns is not allowed.
Example: you are eliminated at 10:53, and walk to the respawn point, and join a group already waiting. Since the respawn type is ``on the 0 and 5'', you wait until 10:55 and then respawn. The next respawns are at 11:00 and 11:05. ``On the 5'' would be every ten minutes, when the last digit is 5, etc.
Timed by person
After you are eliminated, when you arrive in the respawn area, you must wait so many minutes before respawning. This time is counted per individual.
Group
After you are eliminated, you wait in the respawn area for a certain number to arrive, and then you can respawn.
Lasers
All lasers used in a skirmish must conform to and be labeled as specified by ANSI Z136.1, and must belong to Class I, Class II, or Class IIa. Unlabelled lasers or lasers belonging to any other class, such as Class IIIa, IIIb, or IV are prohibited. Under no circumstances will any lasers operating outside normal visible wavelengths (400-700nm) be permitted. Lasers with an output of more than 1mW (one milliwatt) will not be allowed, no exceptions.
Players going for an impression will be permitted to keep lasers mounted on their weapons, but the laser must remain off with the batteries removed.
Grenades
Only gas powered and citric acid powered grenades will be allowed on the field. Pyrotechnic grenades are not allowed under any circumstances. All players within a 15-foot radius (unobstructed) of an exploding grenade are considered eliminated. If a player is unsure if he was within 15 feet of an exploding grenade, the player should call themselves out.
FPS Limits
Generally, c3 limits all weapons: gas, spring, and electric, to 400FPS with 0.20g projectiles. All weapons will be chronographed with .20g BBs. Below are the FPS limits and their engagment ranges. YOU MAY NOT SHOOT ANYONE CLOSER THAN THE MINIUM ENGAGMENT RANGE.
A special sniper class is recognized with an FPS limit of 500 and a minimum engagement limit of 50 feet. Snipers must take special care not to injure anyone by firing at closer ranges. Snipers must be using a bolt action rifle only: no automatic or semi-automatics allowed.
*VELOCITY REDUCERS ARE NOT ALLOWED TO BE USED TO BRING YOUR GUN UNDER THE CUT OFF LIMIT.
FPS and engagements limits for all weapons firing .20g BBs
- Up to 290 FPS - 15 feet
- 291-350 FPS - 25 feet
- 351-400 FPS - 35 feet
- 400-500 FPS Bolt Action - 50 feet
SPECIAL NOTE! No weapon firing over 350 FPS is allowed to engage inside the Poco Loco castle
DISCLAIMER: While we have tried to cover nearly every possible eventuality with this rule set, there will always be new scenarios that emerge that can put someone in danger. With that, we reserve the right to eject anyone acting in a blatantly stupid and unsafe manner.
Airsoft is simulated combat and geared towards the mature and level-headed adult. Use common sense, and think before you do something. This isn't a video game, you and/or others CAN and WILL get hurt if you act stupid and unsafe.
Medic!!!
So, from what I gather... pretty much if you're in a scenario without medics, and you're shot dead you may as well yell "HIT" and walk off with your gun over your head.
(Unless you want to lay there and watch the game from that position) or
If you're in a scenario which involves medics, and you are shot in the head- you're done. You may as well yell "HIT" and walk off with your gun over your head.
(Unless you want to lay there and watch the game from that position) ultimately:
Medics can heal a player except if the player is shot in the head.
HIT!
(This can be found under the "Death" description)
Quote:
When you are eliminated, you may not relay any information to any other active player, including the fact that you are dead.
When feigning death you may be shot repeatedly, since players might not know that you are eliminated. You can signal to them that you are out by raising a hand and calling ``HIT!''. If it continues or becomes too irritating you may exit the playing area.
In other words, you may not alert your teammates that you're dead- but if they dont know that you're eliminated, you can raise your hand and call "HIT!" If you get tired of waiting there, you may exit the playing area.
Quote:
Do not attempt to borrow anyone else's equipment without their express approval, even if they are dead and you are not.
If I saw an active player participating in a tugawar struggle with a dead player and his gun, I'd simply start laughing uncontrollably.
Quote:
Sudden Close Contact
If two or more players suddenly find themselves suprised and in close contact, for example, two players on opposing sides accidentally use the same log for cover, they may either call both of themselves out or each leave in an opposite direction, to avoid possible close quarter and dangerous hits.
If you're going for a Knife or a Hand-to-Hand kill, and just before you get the guy he sees you before you pull it off... there are a variety of options:
A. Yell "Time Out" and run away.
B. Hustle for your handgun and shoot him in the chest close range?
C. Surrender to him.
D. Remind the player you were just about to Knife kill that he can't shoot at you with his AEG- while he's shooting you with his AEG.
I've only seen Medic rules used once and that was for the Big Game (happens like what, twice a year?) and the medics were given full briefings until they didn't have any more questions.
In other words, don't even worry about it. If you're still not sure, then don't volunteer to be a medic during the Big Games, medics aren't used during the weekly games, at least not that I can recall.
__________________ "Get the facts, or the facts will get you. And when you get them, get them right, or they will get you wrong."
-Thomas Fuller
Yeah, they aren't used too much, so don't sweat it. The only thing you need to worry about if you're the medic is when you don't save some one, their families at home get mad.
__________________
Quote:
Originally Posted by Rjaniz
Last thing we need is 15 Australian generals running around.
If you wear armor, and are hit once in the armor, I understand that armor is considered broken. But, is that for the entire day of playing? The entire game? or until you respawn?
if I was in a sudden close contact situation with someone and I already had my handgun in my hand can I just shoot them?
Obviously I'm gonna shoot them if they have a knife out or if they just decide to rush me and hand-to-hand kill me...
or are the Knife/H-t-H kills only meant for killing someone from behind when they dont know you're there?
ALL PLAYERS - the Skirmish rules have been updated to include the latest revisions about lasers and grenades
Quote:
Originally Posted by TheLastGerman
if I was in a sudden close contact situation with someone and I already had my handgun in my hand can I just shoot them?
Obviously I'm gonna shoot them if they have a knife out or if they just decide to rush me and hand-to-hand kill me...
or are the Knife/H-t-H kills only meant for killing someone from behind when they dont know you're there?
You MAY NOT engage any target closer than 10 feet with any weapon. You are required to ask for a surrender. If your opponent does not surrender, he does so knowing that he may get shot at close range. However, if you come upon an active enemy player and you are closer that 10' away and ready to shoot each other, BOTH PLAYERS should do the honorable thing and call themselves out. If you call yourself out and the other player decides to keep playing, too bad. YOU did the right thing and nobody got hurt.
Knife & hand-to-hand kills are not meant to be like the movies. There will not be any hand-to hand or knife fighting between individual players. Knife kills are only there to reward the super-sneaky player that gets close to his opponent without him knowing it. Rushing a player in order to get a knife/hand-to-hand kill is not allowed under any circumstances.
The best rule for close situations is simple: If you get too close or are in a situation that may become dangerous, call yourself out.
Yeah, I'm going to go out on a limb and say no, ten kinds of no. A giant heavy metal object attached to someone's arm would definately be put on the "Items I would not want around me." list. No real steel. Not to mention, last time I checked A) In real life it wouldn't stop an armor piercing bullet, (which doesn't really matter, just thought I'd throw it in there) B) We don't allow ballistic shields. I could be wrong on the last one (Which would be the important one) but that is the last word that I remember hearing about it.
Listos Version: No.
__________________ "Get the facts, or the facts will get you. And when you get them, get them right, or they will get you wrong."
-Thomas Fuller
Oh really? Those could get complicated... it has to be an exact replica of a ballistic shield however, correct? (IE: Same rules to follow as our body armor rules - including fake plates & whatnot).
__________________ "Get the facts, or the facts will get you. And when you get them, get them right, or they will get you wrong."
-Thomas Fuller
I remember Randy talking about that. Also once a ballistic shield is shot with the one hit it becomes part of you. As in if it's hit again, you are dead I believe, correct me if I'm wrong.
__________________ "Dave Kills Us All"
Airsoft Knights
Last edited by TyrannicWolf : 05-13-2008 at 09:03 PM.
Because then you can't move with the tree. It would be like cartoons where they stick halfway out and the rest of their body behind the pole is gone...except, I'm to big
__________________
In your castle. Killin' your people.
1) Can I politely obtain dead/captured enemies' arms? That's what you DO do in real combat when you are inferiorily armed, no?
2) Can I use dead/captured enemies as meat shield?
3) Can I throw rubber knives?
4) How do you request the surrender of multiple enemies, in case you catch them all by surprise (i.e. ninjaly sneak up to them)
1.)Heh. If an enemy will let you use his weapon, then sure. WITH PERMISSION. I have actually had wounded teammates let me use their weaons (grenade launcher) when his arm was shot. But never just pick up and use their property. ever.
2.)Usually, the dead will get out of the playing field and that is not recommended for them to "take the fire".
3.)NO.
4.)
Quote:
Originally Posted by skirmish rules
Surrender
If you come within short range of a player and can catch them at a disadvantage, you may ask for a surrender. A player who surrenders is considered eliminated, and may not go back on thier surrender.
Offering a surrender should be considered when within the 10 foot engagement limit. A player who is offered surrender may refuse, but must accept that the most likely outcome will be getting shot at close range.
just say "SURRENDER!" but do not run up on players.
__________________
In your castle. Killin' your people.
Hits
If you are shot in the leg, you are expected to hobble and limp on the "good leg". If you are shot in the arm, you cannot use your arm to aim or hold your weapon. You CAN use your other hand to reload and/or cock your weapon.
If at anytime after you have taken a hit to your appendage, that you take another BB, you are considered to "bleed out" and immediately die. (read: it kills you).
For example, if you take one BB in your left arm, you can not use that arm until you respawn. If you take a BB then in your RIGHT arm, you are still alive, you are just armless. If you then take a BB to either appendage, you are considered dead.
The same goes for the legs.
- A burst, to any part of your body, is considered an instant death.
- A single BB to your TORSO or HEAD is considered an instant death. Please be respectful to your victim, however, and avoid aiming for the head at all times. Shots to the face hurt, and dentist bills are expensive.
With arm or leg hits, is it a good idea to yell it was only a wound??
- or -
Just play on until hit again?
I don't want to get into a pissing contest on a confirmed death vs a wound.
I took a sniper hit, it was my left arm, I called myself out... No big deal, all in fun, but I could have turned and shot, right??? (I only had a springer... single shot, re-cock, shoot again...heehee.)
With arm or leg hits, is it a good idea to yell it was only a wound??
- or -
Just play on until hit again?
I don't want to get into a pissing contest on a confirmed death vs a wound.
I took a sniper hit, it was my left arm, I called myself out... No big deal, all in fun, but I could have turned and shot, right??? (I only had a springer... single shot, re-cock, shoot again...heehee.)
It is a good idea to yell "LEG!" or "Vest!" or something to acknowledge that you have been hit. I also took a sniper bb hit at LP in my right arm and called my self out. It happens. It isn't like you actually lost your arm for good. Ideally yes you could have turned and shot him.
with the large increase of stock FPS in AEGs over the past year, has anyone considered revising the rules and/or consider the acceptance of 400 fps guns that fire with .25's?
i feel as though it's unfair to players such as myself that own guns like KWA that fire 400fps with .25. it seems that in order for me to join in on any C3 events i would need to buy a new gun with a lower FPS to comply with the "400fps with .2" rules. and times are tough as you all know so buying new guns is on the bottom of my list right now.
and for the sniper's rule for firing within 50' with a 500fps gun seems a little close and that it should be extended to possibly 75'.
(just my opinion)
Short answer, the FPS limits are not going to be changed anytime soon. And no exceptions will be made.
400 FPS for all AEGs with .20g BBs has worked well for the past several years. Literally hundreds of people have attended C3 events and been able to comply with the FPS limits. We know because everyone's AEG is checked. Even at 400 FPS with .20s, people can get some decent injuries if players aren't paying attention.
The engagement distance for snipers is just an extension of the linear relationship between FPS and minimum distance. In other words, the ratio of energy to distance is relatively the same.
As far as economic times go, airsoft is a hobby. When push comes to shove financially, shouldn't food, gas, etc. outweigh it?
__________________
"When trouble arises and things look bad, there is always one individual who perceives a solution and is willing to take command. Very often, that individual is crazy."
Most players do not own pre-upgraded weapons past 400FPS with .20 BBs. You are a minority. And while you may think that's unfair to you, how is it fair to the majority who were able to adhere to the ruleset? In fact, you are one of 4 (probably a few more now) owners of KWAs on these forums. All of them are able to play because they took the needed steps to be able to play.
My suggestion: learn to tinker with a gearbox and replace your spring. This can be done for 20-25 bucks on average.
As far as the sniper rule, I'd actually prefer that, but the 50' mark was the happy medium we could all agree on when these things were written. Thankfully, 95% of most sniper engagements happen long past the 50' mark. People tend to exaggerate their distance.
As far as economic times go, airsoft is a hobby. When push comes to shove financially, shouldn't food, gas, etc. outweigh it?
if you would kindly re-read my post, that is EXACTLY why i had said purchasing a new gun is on the bottom of the list right now. of course there are more important things that require immediate attention such as health insurance etc.
i however do enjoy playing airsoft and i do just happen to have a "hot weapon" as you would consider it. i had bought this awhile ago when i was working at my previous job. (now laid off since may) thus you can see my situation. i can attend games but i do not have the proper funds to obtain the required AEGS.
Quote:
Originally Posted by Rjaniz
Not going to happen.
Most players do not own pre-upgraded weapons past 400FPS with .20 BBs. You are a minority. And while you may think that's unfair to you, how is it fair to the majority who were able to adhere to the ruleset? In fact, you are one of 4 (probably a few more now) owners of KWAs on these forums. All of them are able to play because they took the needed steps to be able to play.
My suggestion: learn to tinker with a gearbox and replace your spring. This can be done for 20-25 bucks on average.
As far as the sniper roll, I'd actually prefer that, but the 50' mark was the happy medium we could all agree on when these things were written. Thankfully, 95% of most sniper engagements happen long past the 50' mark. People tend to exaggerate their distance.
OH! I'm a minority? i kinda like the sound of that, but at the same time it makes me a little uneasy haha!
i have a pretty good understanding of the gearbox's and can eaisly work on them without any problems.
as for the sniper distance, i do trust other players, but i own a UTG special ops rifle and i've seen the damage that it can do at a 50' distance and i dont like the idea of chancing it in a field knowing one is out there. thus i have not used mine since i bought it. just keeping safety on mind with that suggestion since anything is possible of happening and at most times does when you're attending an out of state game.
If you are claiming to have a stock KWA that is shooting 400FPS w/.25s, then I'm calling BS. Mine shoots 390~395 with .20g BBs, and I can think of three other people that have stock KWAs that all fall under the field limit.
if you would kindly re-read my post, that is EXACTLY why i had said purchasing a new gun is on the bottom of the list right now. of course there are more important things that require immediate attention such as health insurance etc.
I'm saying if you can't afford the $10-15 for a new spring, you might have issues.
__________________
"When trouble arises and things look bad, there is always one individual who perceives a solution and is willing to take command. Very often, that individual is crazy."
If you are claiming to have a stock KWA that is shooting 400FPS w/.25s, then I'm calling BS. Mine shoots 390~395 with .20g BBs, and I can think of three other people that have stock KWAs that all fall under the field limit.
Ok, I at no point said I HAVE a KWA. I mearly stated a gun "like a KWA". But I accept partial responsibility on the fact that i should have been a bit more clearer on my question, as to possibly posting a link to the gun if that would be allowed in this situation.
if this link does not work, the gun is an ECHO1 A.S.C.
I had said 400 with .25 because as you can see the gun fires at 380 with .25 and obviously cannot use .20 to acheive a 400fps chronoed. It fires 435fps with a .20 and this is not a sniper rifle.
Just small questions not ment to start any kind of attacks or arguments. But please to all readers of my posts; kindly READ word for word and dont just skim and not see what you like just to have a reason to reply. Thank You
Quote:
Originally Posted by DeathPotato
I'm saying if you can't afford the $10-15 for a new spring, you might have issues.
If I have a stock gun without any problems, why would i want to open it up just to swap in a lower spring?
If you claim that i may have issuese for not wanting to do such a thing than that is your opinion and i'd prefer if you keep that to yourself or PM me rather bring it to the boards.
When i do play games, i choose my shots and do not just "waste" my bb's since i do not have the funds to go out and purchase more. I am able to pull up "X" amout of money a month just to do some things for myself that do not include paying bills which, mind you i am not a kid i do have bills to pay. if i choose to go to a game and end up paying $30, that is my bit of fun for the entire month, so i would prefer not to waste what i do have on downgrading a gun and risk more damages.
It's things like this that usually keep me away from the airsoft community and the forums. Nobody seems to read or think before they post a halfa$$ reply.
i'm just here to discuss airsoft like everyone else, just as i have previously posted in another thread. therefore i ONLY want to discuss that. what i have said in this thread will remain here and i will not/should not have to explain my situation to anyone after this.
Last edited by wing8806 : 10-02-2008 at 01:15 PM.
Reason: Automerged Doublepost
I never skimmed your post, and it still sounds like you own a KWA.
Quote:
If I have a stock gun without any problems, why would i want to open it up just to swap in a lower spring?
Normally, I would agree with this, but you chose to buy a gun preupgraded(presumably that you did indeed buy a gun). And now you want us to lessen the safety standards on AEGs to accept YOUR gun. To me, this is reading "The safety rules should be adapted so I can play, and to hell with everyone else."
Quote:
If you claim that i may have issuese for not wanting to do such a thing than that is your opinion and i'd prefer if you keep that to yourself or PM me rather bring it to the boards.
....
It's things like this that usually keep me away from the airsoft community and the forums. Nobody seems to read or think before they post a halfa$$ reply.
...
i'm just here to discuss airsoft like everyone else, just as i have previously posted in another thread. therefore i ONLY want to discuss that. what i have said in this thread will remain here and i will not/should not have to explain my situation to anyone after this.
Get off your damn high horse. We don't have time to decode what you are saying. There is umpteen posts on this board at any given moment, and we have to read all of them. I don't have time to sit here going "well what does he REALLY mean by this?" Type in standard English.
This may shock you, but we really don't care what your situation is. You asked questions and for solutions, and we're answering and offering them. You're getting all offended when we offer solutions you don't like or don't want to do.
You are not special, plenty of people here are strapped for cash. Frankly, if it's THAT much of an issue, you should look into giving Airsoft up for a while until you do have the cash. This is a very expensive hobby.
And requesting for rules to be changed so you don't have to put out a few extra bucks to adhere to them, isn't going to work.
The 400FPS limit goes hand in hand with the weight (0.20gram) of the BBs.
Lower velocity with a heavier weight still has the same kinetic energy imparted on the target so there is more to it than just staying under our 400FPS limit.
Like others have said, if you really like a gun that shoots hot, just swap a softer spring. No big deal.
I'll send you a stock Echo1 spring from an M4 for the cost of shipping if you want one.
you guys think that 410 fps is a little high i just got my M14 upgraded with a motor and new spring so i can hit 410 but i don't always shoot 410, so you think i would be ok???
well saftey is the MAIN PRIORITY and for the sake of that and others please just get a weaker spring or if you dont want to do that compress the spring for a while untill it gets under 400 fps
dont make us cry http://www.c3airsoft.com/showthread....hlight=upgrade
its not even like tht i can hit 410 when im firing a long burst like i just touch it then i drop down like its not that high over you think you guys could let tht slide or am i really going to have to take it apart?
If it shoots over 400 FPS, you can't play with it. Period.
Also, we have rules about posts on these boards. IM shortcuts aren't allowed, and I urge you to use things like capital letters and proper punctuation.
its not even like tht i can hit 410 when im firing a long burst like i just touch it then i drop down like its not that high over you think you guys could let tht slide or am i really going to have to take it apart?
just compress te spring thats all, shoot full auto and don't touch it for a while and thats all, then chrono and see if it lowered at all
ight ill do that next time i play with my team, and ill check the gun before i come thanks guys for answering so fast cause i would of showed up not able to use my gun haha that would of blowed
The only way to be absolutely sure is to cut your spring or replace it with a softer one. FPS can fluctuate with weather and compressing the spring doesn't do as much as one might think.
__________________ "Get the facts, or the facts will get you. And when you get them, get them right, or they will get you wrong."
-Thomas Fuller
They are available at both of the fields that we currently use. You can pick them up at almost any paintball shop and I've seen them at KMart and WalMart. Look around, they are available.
__________________
Never forget September 11, 2001...FDNY 343..."Team S.T.A.G."...Proud USAF Dad!